Vasilii

Game Designer
Male32 y/oGame ProducerLive in ThailandNationality Russia
Share

Summary

Experienced Game Designer with 6 years in core gameplay, systems design, live-ops, and monetization, driving player engagement, team success

Work experience

Game Designer

Artstorm
2024.01-2024.11(a year)
Contributed to development of Modern Warships, a midcore AAA vehicle shooter, available on both PC and mobile platforms. Served as a feature owner for multiple areas of development – from the idea to the release. Utilized JavaScript to adjust game settings and create new entities. Achievements: · The Skycarrier game mode–aunique game mode featuring battles between battlecruisers · Created a Lootboxes system from scratch and achieved 40% AD revenue boost · Developed a Decals system · Designed a New Player Rewards system that resulted in an impressive 32% revenue boost from new players · Invented a Second Password protection feature for player accounts to gradually reduce account hacks · Created a Cashback currency to increase player engagement with gacha mechanics · Enhanced clan management features Areas of responsibility: · Gameplay modes · Meta gameplay · Events · Clans and other social mechanics

General Game Designer

Decartel
2024.01-2024.01
Contributed to development of two projects: midcore NDA Web3 MMORPG (PC, mobile) and midcore NDA Co-Op PvE Shooter (PC, consoles). Used to create the clear vision of the core and meta gameplay, alongside with working on a systems design and UI/UX with a keen focus on feature ownership. · Created an authorization flow from both the technical and UX sides, supporting the 3rd party software and 2FA · Invented the most flexible quest system, leveraging vectors in three-dimensional space · Created a complex pet and pet equipment systems, including progressions · Used to work on UX design and overall UX flow from scratch

Senior Game Designer

NDA
2023.01-2023.01
I used to serve as a Senior Game Designer on several projects: tabletop game for kids (4-7 y.o.), midcore tower defense, mobile (references: Clash Royale, Rush Royale), midcore wargame, PC (reference: World of Tanks), my responsibilities included: · Core & Meta gameplay · Balance · UX design · Systems design

Senior/Lead Game Designer

MY.GAMES
2019.01-2023.01(4 years)
Contributed to development of Legend: Legacy of the Dragons, a midcore+ MMORPG available on both PC and mobile platforms. Spearheaded QA testing for seamless migration to Kubernetes servers. Designed combat / encounters by leveraging Lua scripting for monsters and combat environment development. Developed engaging scenarios for quests and lore to enhance game's immersive storytelling. Participated in creating and rebalancing of in-game events to ensure optimal player experience. Crafted design documents to streamline development process and facilitate effective communication among team members. Managed LiveOps activities to maintain player engagement and satisfaction. Fostered strong professional relationships with cross-functional teams, including Art and DevOps departments, fellow game design personnel, and upper management. Achievements: · Optimized player engagement by spearheading 70+ diverse combat encounters · Boosted daily play time by 2 hrs. through the implementation of a substantial content patch · Formed and directed team of 10 subordinates in the Game Quality Assurance process to foster a high-performing and cohesive work environment · Conducted thorough Localisation Quality Assurance to deliver accurate and polished game content · Mentored and trained a team of game designers with keen focus on equipping with necessary skills and knowledge for success · Achieved 200% higher effectiveness by devising an unparalleled monetization event · Incepted and orchestrated groundbreaking charity campaign for rendering vital aid to stroke-affected individuals and attained all goals within unprecedented three-day timeframe Areas of responsibility: · Combat/encounter design (enemies, player abilities) – concepts, balance, Lua scripts · Narrative – scenarios for quests and lore · LiveOps – creating new events, revamping/updating existing ones · Project documentation (GDD, roadmap, pitches) · Balance · Monetization – bundles, offers, event and meta monetization · Meta – from the idea to the release · Leading GQA – 10 subordinates. Functional and regression testing. Gameplay, API, combat · LQA – English, German, Polish · Leading GD team–3subordinates. Hiring, training, delegation, distribution, performance control

Senior Customer Support Manager

Nexters
2018.01-2019.01(a year)
Assessed and improved customer support processes to enhance overall player experience. Engaged with players through various channels, including email, social media, and in-game chat. Collaborated with other departments, such as product development and marketing, to address player concerns and optimize game features. · Attained company support goals by devising and implementing customer support team strategy · Resolved variety of in-game issues and efficiently managed tickets in Zendesk and Live chats by offering support in Russian and English languages

QA Engineer

Destiny.Games
2017.01-2018.01(a year)
Contributed to development of TERA: The Next, a high-quality AAA MMORPG for PC. Participated in both Localisation Quality Assurance by utilising Verifika and Global Quality Assurance processes with Overmind. Played key role in testing substantial content patches and new core features, such as new classes and challenging dungeons. Documented and prepared test data to facilitate report generation and thorough analysis. Raised concerns regarding project / process quality and report identified issues to DevOps team for prompt resolution. Engaged in LQA and GQA to ensure game's quality across various language versions and global regions. Conducted functional testing to verify game's mechanics and features. Performed regression testing to validate stability and integrity of game updates and changes. · Implemented recommendations for enhancing internal controls and refining operational and management policies and procedures · Developed comprehensive testing protocols and checklists aimed at covering multiple languages, including Russian, English, and Korean · Examined content patches, including new dungeon modes, hard dungeons and new character classes

Educational experience

St. Petersburg University of Telecommunications

Computer Science
2010.09-2013.06(3 years)
GPA: RU - 4.61 Ger - 1.39 USA - 3.663

Languages

Japanese
A little
Russian
Native
English
Proficient
Resume Search
Nationality
Job category
City or country
Contact way
66****0196
v.**@**om
Membership will unlock the resume

Latest blogs

Jobs
Candidates
Blog
Me